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MoPOP’s Teacher Professional Development occurs throughout the school year and features workshops, tours, curriculum development, and networking opportunities.

Our goal is to create experiences in which teachers engage with pop culture and each other; where we provide useful teaching tools that are interactive, fun, equitable for all learners, and easy to use.


Online Professional Development Series

Join us for our new online Professional Development series! Each PD will connect pop culture, classroom learning, and remote learning strategies.

Register for individual PD below.


Event date  Saturday, March 20, 2021
Event time  9:30am-12:30pm
3 WA State STEM Clock Hours available

Join MoPOP, Bill & Melinda Gates Foundation Discovery Center, and Pacific Science Center for a day of virtual professional development fueled by STEAM. STEAM Power features a choice of two, 1-hour, skill-based workshops. These workshops are designed especially for educators addressing a broad spectrum of virtual STEAM learning, highlighting key topics from each organization’s specific areas of expertise, taught by each organization’s staff and professional educators.

MoPOP’S workshop is Foley: Using STEAM in Sound
Join us for a workshop in creating real-time sounds that can enhance language arts, math, science, and many other subject areas. Participants will learn ways that students can transform household items into realistic sounds! We’ll explore a variety of ways in which foley work can be integrated into classroom learning, from small warmups to larger-scale projects, with individual students or groups.


Exploring LGBTQIA+ Representation
in Pop Culture

Event date  Saturday, May 15, 2021
Event time  10:00am-12:30pm
2.5 WA State Clock Hours available

We are partnering with the the Gay, Lesbian & Straight Education Network (GLSEN) for this PD in connection with our upcoming exhibition, "Rise Up: Stonewall and the LGBTQ Rights Movement." We'll explore frameworks for students to examine how LGBTQIA+ characters are represented in films, TV, literature, and more. Participants will look at examples from current pop culture and from MoPOP's exhibition, and leave with tools that are applicable in their own classrooms.

Rachael Bernardino (they/she) is thrilled to be working with GLSEN Washington after relocating from Phoenix to the Pacific Northwest for this exciting opportunity. Rachael is very passionate about social justice work and LGBTQ+ rights, especially through the lens of youth activism and education. They have recently completed their coursework in Education and Nonprofit and Social Enterprise at Northern Arizona University. Rachael has worked in the education and nonprofit sectors for over six years, including intensive work in Arizona and Las Vegas with Anytown Leadership Camp, an experiential based leadership and social justice program for high school and college students. Rachael strives to support groups and communities that are working towards equitable rights and opportunities inclusive of all people.


For more information, contact


Game to Grow- Using Tabletop
Role-Playing Games in the Remote Classroom

Event date  Saturday, January 23, 2021
Event time  10:00am-12:30pm
2.5 WA State Clock Hours available

Are you interested in integrating games like Dungeons and Dragons into your classroom? Tabletop role-playing games are a great support not only for educational and academic outcomes, but also help students build social and emotional skills through authentic relational play. This tool is especially helpful for neurodivergent youth, as it recognizes and respects unconventional and creative expression, and builds community inside and outside of the classroom. Workshop participants will learn the basic structure and elements of a tabletop role-playing game, how they can support social emotional learning goals, and how roleplaying games are especially useful as participation structures for neurodivergent youth.

Adam D. Davis, MA Ed, has been using games in therapeutic social skills groups for nearly a decade, and is a founder and executive director of the nonprofit organization Game to Grow. He earned his Master’s degree in Education with a focus in drama therapy from Antioch University Seattle, and is a recognized member of the North American Drama Therapy Association. Adam is a contributing author to three publications: Integrating Geek Culture into Therapeutic Practice; Game Play, 3rd Edition; and The Walking Dead Psychology. In addition to his work with Game to Grow, Adam developed the CoRe Gaming program at the Atlantic Street Center utilizing video games to teach Dialectical Behavioral Therapy skills, served as an educator at Seattle’s Woodland Park Zoo, and taught fourth-grade literacy for Seattle Public Schools.

Teaching Marvel in the RemotE
Classroom with Donte Felder

Event date  Saturday, November 14, 2020
Event time  10:00am-12:30pm

Donte Felder

Discover the intersectionality of race, comics, and politics through the eyes of a “Blerd”. Donte Felder, a self-proclaimed Black nerd, will use Marvel Comics as an entry point to discuss social justice movements that have played a role informing our world on race in the United States. Bring your imagination, critical analysis superhero goggles, tights, and cape to help Donte Felder save the world from boring classroom curriculum.  

Donte Felder is a graduate of Goddard College where he received his MFA in Creative Writing with a focus on screenwriting. Besides exploring the formation of the United States and the philosophy of story, Felder is energized by the many possibilities that are presented when writing a screenplay. Felder is also an organizer and is deeply rooted in his community. He has partnered with several organizations to produce a social justice conference, a social justice film festival, many theater productions, and a graphic novel for the City of Seattle. Felder was awarded a Neighborhood Matching Grant and created the “Social Change Through the Arts” Project, and currently leads South End Stories, a program funded by Best Starts for Kids. His most recent grant award is for a partnership with Seattle University through the Bill and Melinda Gates Foundation.